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Entries in pedagogy (2)

Monday
Jul022012

IDSA Educators' Papers On Line!

I may be revealing my geek side here, but as a past IDSA Education VP (and as such, responsible for putting on two educators' conferences and overseeing the peer review process of the content) I am thrilled to see IDSA's new gallery of educators' papers on line. I've attended these conferences for years and perhaps the best-kept secret in the design world is the IDSA National Education Symposium. Every year I hear something that directly helps either my professional or teaching practice. On the "big stage" of the IDSA National Conference we might see showy keynotes from well-known figures (and if they're designers, that might be a show of their portfolio, and while I'm not complaining, this can be a little ho-hum and nothing-new-here, I'm just sayin'...). The real depth and weight can often be found in the educators' sessions, but these are thinly attended by the main audience. 

Is there a misconception about design education? Perhaps. For as long as I can remember, professional practitioners have complained that design education is slipping, ineffectual, just not preparing students for the so-called "real world." This used to bother me. From my perspective, teaching at Art Center and every year looking at the work of students and educators at schools like Cincinnati, CCS, San Jose State and CCA, I see the opposite. I was told by educators older and wiser than I that this is typical of many designers - the minute they graduate they start complaining that design education isn't the way it used to be when they were in school. To these folks, I'd like to suggest that they visit one of the aforementioned schools and subject themselves to today's packed-full curriculum. The longer they've been out of school, I'd suggest they'd find greater difficulty in handling everything that we ask of students today in these programs.

The heart of the problem might be that most designers don't see the best portfolios. The A students usually have jobs before they leave school. The next rung of students look around a bit, show their work to a few offices, and then get hired. It's the C students - and, unfortunately, graduates of weaker programs - who travel all points of the compass showing their work to everyone, and finding great difficulty getting hired. It is these portfolios that most people see.

There's another truth that might be harsher for practitioners to swallow - the really good students rarely apply to the weaker offices. If your office has a reputation for being a terrible place to work, odds are that there is a parallel universe of great design portfolios that you've never seen. Think that one through before you are tempted to go off about all design education.

End of rant. Back to the educators' papers online at IDSA.

Most of the time, regular attendees of the IDSA National Conference shun the educators' sessions like kids avoiding vegetables. (Could it be connected to the bad view of design education I mention above? Who knows?) But the secret (every parent knows) is to make the educator sessions (and the vegetables) indistinguishable from the regular fare. The last educators' conference I chaired was in Austin, where we experimented with integrating the educators' presentations seamlessly with the rest of the conference. I remember asking someone with a practitioner's badge whether he'd had a chance to check out any of the educators' sessions yet. He gave me a guilty look and mumbled something about needing to go to sessions that had relevance to his work. I said, "That's ok - don't worry about it. By the way, of all the sessions, which have you liked best so far?" He brightened, and named one of the educators' sessions that he'd attended, thinking it was a "regular" session. Touché.

These papers are all archived at the national office, and in the past were intermittently and incompletely available on the web site. I am so glad to see this resource in entirety, finally accessible. 

My congratulations to Kurt Howard, Ben Chisholm, and Colleen Browning, the unsung heros of IDSA's national office staff who are, bit by bit, adding gems like this to the IDSA site. Good job, folks!

Wednesday
Dec312008

What I'm Up To

Research wall from Camp Boomer, a three-term research project on Baby Boomers entering retirement, by Laura Dye and Heather Emerson, back when they were my students.
I'm two-thirds through with my MSID in design research at Art Center, and I feel the need to take stock of where I am. I've been teaching design research to product design students at Art Center since 1991, but since my journey down the path of getting this additional degree I have been traveling over some interesting ground. Here's an update.

My goal is to be able to teach product design students how to do credible and effective qualitative design research. Most product designers are at first focused on the methods, like we would be on any set of tools. Give me the tools, and I'll use 'em. I think this comes from how we learn the design process. It is a standard sequence—investigation, problem definition, ideation, concept generation, concept refinement, final design specification. We learn it by doing it, over and over. We expect that any problem can be solved by the application of this process, and for the most part this is true.


The investigation stage, however, has its own set of tools (methods), borrowed from science, psychology, anthropology, etc., and there is no standard set that applies to all situations. It is important to know not only the methods that are out there, but also the rationale behind their application. And nobody has a complete list. For example, Brenda Laurel’s Design Research cites 36; the Design and Emotion Society’s Methods and Tools web site describes 57 (not all research—some of those are analysis); and IDEO outlines 36 research and 15 analysis tools in their Method Cards. After reviewing these and other sources and allowing for duplication, I have found 52 distinct techniques for research and 18 for analysis (and I've only begun to compile a list of those).


Many design firms' initial experience with research is via the hiring of a specialist. They observe the process that that person uses for a particular investigation and assume that that is "the process," (it's as if they think that, like design itself, design research has a universal process applicable to all situations). Some offices then polish up that process, giving it a catchy name and graphic veneer, and add it to the list of their firm's capabilities as a branded form of research, much like they began to offer engineering capability in the 80s. It's a way of making their firms more marketable. In the competitive environment of today's consulting offices, this is understandable and necessary.


The problem is that the research approach should differ depending on the issues under investigation. Good research takes into consideration the entire palette of methods available and chooses the right set to uncover the necessary knowledge in each situation. It's vitally important, then, to understand the rationale behind each choice.


And above all it is important that designers understand that qualitative research is not merely a kit of tools, it is an approach. At its heart is an immutable demand: to understand and have empathy with the point of view of all customers and stakeholders in a situation. In order to gain this understanding one must make smart decisions about which methodologies to employ. [I use the term methodology to mean the tool, or method, plus the rationale behind using it.]


So my goal is twofold: first, to acquaint my students with at least a basic set of methods, and second, to enable them to understand why, and in which situations, a particular one would be effective.


I continue to teach my course the way I've done it since 1991: using the time-honored project-based learning we're accustomed to—learning by doing. The students engage in fourteen weeks of field research and analysis (in some cases, more than one term's worth, as in Laura Dye and Heather Emerson's Camp Boomer project, above), culminating in a research presentation. They choose the topic and I advise them on approaches that would be effective. The problem with this is that the students, like the consulting firms I describe earlier, often come away from the experience thinking that there is one way to do research.


To remedy this I have added a theoretical component that teaches the wider range of methods and their accompanying rationales. A survey of the methods is followed by learning the principles behind their application via the case study method. The cases are written specifically to teach design research, and each case centers on important axioms. Much like the case study method pioneered by the Harvard Business School, the cases provide opportunities for students to engage in discussions centered on the decision process involved. Instead of discussions about management theory, the cases I am writing focus on the decisions necessary for planning research activities. A range of cases allow students to act out the planning process—and choose approaches—for research that would apply to a variety of design problems.


So far, I've got that long list of methods and am working on descriptions of each of them (broken down into: a brief description, an example, the objective, the procedure, the rationale, advantages and limitations, and citations of references where one could go for more examples, papers by those who have used the approach, etc).


I've got a few simple cases that I have used to teach basic axioms, and am working on some larger ones with research specialists from a couple of well-known firms. Both are excited about my doing this work, and although it's a tall order to flesh these out, it will be worth it.


While I started out like many product designers, focusing on finding "the right kit of tools," I have come to realize that the so-called tools are only a means to an end. What really matters is how smart you are at analyzing what you get from using them, and figuring out what it means.